![]() Dauntless was an early cross-play adopter and that’s one reason why it has amassed over 25 million players. An early access version launched for PS4 and Xbox One one year later, and then a Nintendo Switch version launched at the end of 2019. It launched in beta on PC in May of 2018. Phoenix Labs has been developing the cooperative monster-hunting RPG Dauntless since 2015. We knew we wanted players to share the big water-cooler moments: things like ranking up to a new ranking, being able to share those with other players.” “What’s your vision for your community? Very early on, we knew the broad strokes of what we’d be building this online community with. “Rather than prescribe everyone in the world to have crossplay, it boils down to what your goals are,” Phoenix Labs marketing director Nick Clifford said. Developers at studios like Phoenix Labs and Wargaming argue that cross-play is the industry’s future, but it’s far from essential in designing a multiplayer game. Half a billion users played Among Us in November and December, meaning the popularity of these games has shoved cross-play into the limelight soon after console developers like Sony finally embraced it in 2018. ![]() Cross-play was a foregone conclusion for the studio.Ĭross-play has become an expectation for players now that the biggest games in the world–Call of Duty: Warzone, Fortnite and Among Us, to name a few–use it to connect people across multiple platforms. It needed a way to make it as easy as possible for players to group up together regardless of what platform they were on. When Phoenix Labs set out to make its first game, Dauntless, its developers knew they wanted to make a free-to-play game that would have the legs to carry the studio for years.
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